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- LORD II: Beta 6 (V0.80) quick info:
-
- *************** READ THIS ***************
-
- Ok, I am nearing the completion.
-
- This will be the last beta, the next version will be the full release.
- (maybe)
-
- This is ALL THAT IS LEFT to be added to the next release:
-
- * A working standard for easy IGM installs/uninstalls that work without
- altering the LORD2 world, the LORD2 world will have a doorway to the
- new places without getting screwed.
-
- * The good and evil ending. After 'winning' the game continues - the
- winner will get special powers so he can affect the game differently.
-
- * Will add Arrisville, and a few other smallers towns in the northern
- country.
-
- * Will finish the Dragon Tooth Cult's castle and add more evil random
- stuff everywhere so players will know who they are and what they
- stand for. (basically evil headquarters)
-
- * The Koshi Mountains and village (basically good headquarters)
-
- * More ways to get and lose alignment
-
- * Bounty hunting
-
- * More ownable castles with addition options
-
- * Add the sea monster boss quest
-
- * Add the Dark Forest boss quest
-
- * The above quests have a few dungeons, I'm not a huge fan of mazes so
- they won't be that huge.
-
- * Make your friend Wendle pop up different places.
-
- * Fill in all empty houses that exist in towns right now.
-
- * If you are upgrading from an earlier beta
-
- Just unzip over your old files, overwriting everything, you will not
- lose any player data/etc, unless you have modified the .REF or map
- files, in which case you are screwed. ;P
-
- ALSO: If you have made any changes to the RULES.REF file, you will
- need to edit the file and change them again. This includes how many
- turns per day.. I think all upgrades will require this. It takes about
- 5 seconds so I'm not overly concerned.
-
-
-
- * Changes in this version:
-
- * Added 100+ new map screens - we're nearly done creating the 'world', we
- will begin fleshing and spicing it out and up more now.
- * It used to bump a user when he had 2 or less minutes left, now it will
- let him play to the last second.
- * Going into a .ref file for more than 5 minutes won't boot you for
- inactivity in some situations anymore
- * When you get kicked out because you are out of BBS time your info will
- now be updated.. (ack, how did this get by??!!)
- * wispers changed to whispers in DFOREST.REF
- * took out blank option when asking Ma for a room, choosing it would
- result it a runtime error
- * Fixed rules ini, had a ; to close to a # so the clean mode setting
- wouldn't work.
- * Fixed possible runtime error when talking with Chip, forgot a dang
- @do `v01 is 1 at the beginning, so no default was set...
- * Fixed problem where &sex would cause a 'more unkown script command'
- error.
- * Because of the above the chick in Ma's Boarding house will now not
- give a 'unkown script' message but instead work
- * Added a pawn shop between Porttown and Greentree
- * added new ansi intro screen to 'the lodge'
- * added ansi of koshi girl in cloud city and cloud sword to pickup
- * added bit checking for the byte vars, you can have 8 yes or nos in
- one byte now, covered in refhelp.doc, example in home.ref.
- * Added the 1st real quest that can be finished!! It starts by talking
- to Elle up in Ma's Inn - it is pretty easy, so people can understand
- how it works
- * The above Elle quest is the 1st one to mark your map for you, so you
- know where to go!
- * updated how the map looks a bit, shows town symbols now, so people
- can plan a journey
- * REF update: @QUEBAR command added. Like @SAYBAR but ques it up like
- a normal message, so it won't interrupt one being displayed. Good for
- layering 2 or more messages so people can read them while they walk
- around too.
- * Added (S)how area names to the 'pick a screen from the world to edit'
- menu in l2cfg.exe - if you turn this on, you will see the name of the
- screen your cursor is over everytime you move it.
- * Players now start INSIDE their mother house. People were too confused
- about which house was theirs.
- * Changed "rem cd c:" to "rem c:" in LORD2.BAT
- * Added 'press a key to continue' to the item buying screen, people were
- thinking it had locked up after they bought something
- * Fixed a wall in south west Greentree that people could walk through and
- cause some problems
- * Added a stone dragon in the center of Stonebrook. Or was that last
- version? Oh well, it all becomes a jumble...
- * New players see a help screen before playing now. It is the identical
- help screen people see in the game by hitting ? but I've added
- 'Quit to BBS' to it also.
- * Fixed fight.ref so random stuff would happen correctly near the
- Stonebrook area. (thanks to Micheal Helliker!!)
- * Added a generic quest system! (all with .ref's of course) It lets
- people talk to certain people about 'business' and they will randomly
- offer the player odd jobs with different amounts. Finishing a
- 'quest' the same day will get you a bonus of some type. Will add
- more possible 'quest points' later, it is really easy. Added 'possible'
- quests per day to RULES.REF.
- * Rewrote some of the training center - it now tells you the total you
- need for the level, not just the amount you need. The level raise
- battle is now more random and better balanced. (I think)
- * Took out a `k in the fishing .ref.
- * Added more weapons and armour for sale in most towns.
- * Fixed a LOT of spelling errors throught .refs. (thanks Elliott!) Most
- were caused by pap... ;>
- * Ref language modification: Added @itemexit - allows you to use an item
- and then return to the map screen/etc automatically. I updated the
- skystaff to use this as well as the following..
- * Added 'travel potion' event. A guy sells you a potion that will
- randomly warp you places.
- * Worked a lot on BoneTown. Most of the buildings are operational now.
- * Gambling in BoneTown. Slots and Craps - added 'How many gambles per
- day'. Mainly because SLOTS can REALLY pay off, but it is so much fun
- I left the odds like they were, and limited plays.
- * Arena at Bonetown. You can fight people for $$!
- * When selling fish it now shows how many you have.
- * When selling items, ones that cannot be sold are automatically grayed
- out. Saves time.
- * Info will now be saved properly in the advent of a runtime error.
- * Monsters added in most areas, including the unregistered area
- * Unregistered version can access item 43, the egg. Killing a chicken
- will get you one of these.
-
- * Problems/quirks known but not fixed.
-
- - The cursor is placed on the same square as the smiley face. In term
- programs with square cursors (instead of underline cursors) this covers
- the smiley face, or turns it blue.. Maybe I should relocate it
-
- * If you lose an item that is equipped while NOT in the <V>iew screen
- (example: You pick berries, equip them as your weapon, and then give the
- berries to your mother to bake a pie with), you still have that item
- equipped (and all the benefits thereof) until you go to and exit out of
- the <V>iew screen.
-
- * Special keys (Insert, Delete, Home, End, Page Up, Page Down, etc) when
- pressed in the read_number dialog box (as opposed to the read-string
- dialog box) (in the bank for example), display their character instead.
- These should at least be filtered out...
-
- * Item editor: (J) Breaks 1 out of : Doesn't clear the words "Never
- Breaks" when editing that number, so you can still see part of the word
- Breaks. Also, item breaking doesn't work yet.
-
- * There is no way to delete maps once they have been
- created. You can move them though.
-
-
- I REALLY appreciate those of you who emailed me about these problems!! Thanks
- for being so nice about it too!! <G>
-
-
- Special thanks to Trever Lemon & Neal Pearson, valtane@digitaledge.com
- , Jeremy Stewart, Ben Tiefert (who is also making a HUGE KILLER world
- for the L2 engine, watch for it), Gangsta 'o love and Elliott Goodman (spell
- check master!) for ideas and bug reports!
-
- Also thanks to kristof "cyntax" kowalski for the new file_id.diz.
-
- -Seth (sethable@rtsoft.com)
- -Pap (papaeon@cyberhighway.net)
-